Patch Notes V1.2 -> V1.24
A small update with two new functions:
PLEASE BE SURE TO READ!
The first change concerns the behaviour of the game when an item is transported directly into the chest with an open chest by means of ShiftL + left mouse click on the item in the inventory. Now the game SCANS all the player's craft chests for stacks of the corresponding item and then puts the item there. Only if no stack is found does the item end up in the open chest as before.
The items do not simply disappear !
Once you get used to this, you will love this function :-) !
Changelog V1.21
GUI
Sorting items into chests has been simplified even more. By holding down the shift key, items are now not only sorted into the open chest, but ALL of the player's crafting chests are searched for stacks of the same item and these are then filled up. Only if no other stacks are found in other craft chests will the item be placed in an empty space in the open chest.
In the trade menu you can now directly talk to the NPC by clicking on the speech bubble in the upper left corner (previously this was only possible by pressing the L-Alt key when selecting the NPC).
Since many people had problems with the fact that you can't see where the ground is wet at the beginning of the game, I have now unlocked this function from the beginning and the ground is displayed slightly darker if there is still some water. However, the display in the upper status window to determine the exact water level will still be disabled until you learn the skill.
Adaptation:
The rain particles for heavy rain have been lowered.
Bugs:
Since the last update, many NPCs were unable to close the doors of their houses. This has now been fixed.
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Changelog V1.22
GUI
Added 2 links to the start menu:
- Link to the Steam Communty for Behind the Horizon
- Link to homepage of the game
Quest arrow position optimised
When simply sorting by Left-Shift + LMB it is now also checked if the opened chest is a craft chest. Before you could use the system to put items into cave chests, which were then automatically sorted into craft chests at the farm. Of course, it wasn't meant to be that way.
Game:
Pets should now not hang around under the roof at the sides of the farm so often (this made it hard to find them).
New greetings have been added for some NPCs to add a bit more variety. This is an ongoing work in progress and with each update a few more NPCs will get more texts.
Tutorial:
There is now a series of tutorial videos on my homepage that explain all the main aspects simply and briefly. For all those who don't like to read manuals ;-) !
In the game you can open the link with F2 in the browser.
Bug:
Fixed a bug that if you died after activating the shrine in the tutorial cave, you missed the cutscene and had to run back to the cave.
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Patch notes 1.23
GUI:
There is now the possibility to set a marker on the mini map. To do this, mark the point with the right mouse button. The marker is saved with the savegame.
To close the minimap, right-click on the edge of the window or press "M" again or press "Esc".
Localisation:
Some overlooked texts have been translated
Tutorial:
There are 2 more tutorial videos with tips for getting started
Game:
The greetings texts have now been fully expanded for all remaining NPCs :-) !
While lying unconscious at a shrine, monsters can no longer kill you and after visiting the shrine, your life essence and creator power will be replenished.
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Patch notes 1.24
GUI
The self-made marker on the map can now be removed again with Shift + left mouse click on the map.
If you start to starve, there is now a small message (the icon was often overlooked).
The map can now be zoomed out a little further to have a larger overview.
If you press the left CTRL (or left CONTROL) key, the radius in which you can plant something is still displayed. In addition, the name of the soil is displayed on all fields. I hope that this brings more clarity.
If you approach pets while they are running around, you will now get a short message with their name and how they are doing. This should make it easier to see when pets need to be fed and also to distinguish them if you have a lot of pets.
The whole feedback system (speech bubbles) has been redesigned to be more consistent. Instead of many different speech bubbles, there is now one that is colour-coded to match the topic of the message.
In addition, there are now new options:
1) if you try to harvest a plant that is not yet ripe, the name of the plant is now displayed. This way you can also identify unknown plants.
2) If you try to chop wood or stones, for which the axe/pickaxe is still too weak, you will also see the name of the wood/stone you are trying to chop.
3) many messages are now much more specific and say what exactly the problem is.
Game:
You can now sell cooked food to Emma at the grocery shop, or to the traders Mona and Marko. Emma offers the better prices for food. Almost all dishes can be sold and compared to the prices of the ingredients there are a few coins more :-) !
The prices for food have also been adjusted somewhat for this.
Files
Get Behind the Horizon
Behind the Horizon
RPG , Farming and Nature simulation
Status | Released |
Author | Jadawin1 |
Genre | Role Playing, Simulation |
Tags | 2D, epic, farm, Farming, Ludum Dare 47, nature, Romance |
Languages | German, English |
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