Patchnotes V1.31 - V1.37 - New GUI
In this update I have finally taken care of the status GUI and redesigned it. Now everything is integrated in the quick bar and the rest of the screen belongs to the display of the world. I hope you like it and don't feel too bad about the change. All functions are still available.
Also, I turned off the environment occlusion on the surface of the world. It didn't make sense there and didn't look nice.
The last major change concerns tiredness and presentation of cutscenes. Here the frame texture of the image section has been removed. Instead, there is now a smooth transition into black, which looks more harmonious and not so much like looking into a tube.
Below you will find the complete list of changes.
I hope you all enjoy the new features!
Jadawin
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Patch Notes V1.37
Game:
- In Alfred's and Magda's farm shop you can now buy an animal whistle with which you can call all tamed pets within a radius of 25 fields (cats, dogs, squirrels, llamas) on your farm to you. They then show via emote whether they are already very hungry and you can feed them more easily.
The animal whistle can be used like a tool or activated with the Q key in the quick bar (blue frame).
- On the surface, I have now deactivated the environment occlusion, as it looked unnecessary and simply not nice there. This way the world is now even more different from the dark caves, which is good for the atmosphere.
- Tools (including improved ones) can now be sold at the merchant (no longer at the craftsmen).
- Some prices for raw materials and animal products have been adjusted to improve the balance.
- Some speed bonus values for equipment and permanent spells have been slightly reduced.
GUI:
- Removed the texture I had used to limit visibility (fatigue and events) and replaced it with a smooth transition to black instead. I think this looks better and is less reminiscent of a fisheye effect.
- For dialogues and speech bubbles I used a new font that is much more readable, which will surely please many.
- In the GUI, many small visual improvements have been made that increase readability and are more visually appealing. The fonts have also been unified.
- The main status GUI has been completely redesigned and all displays are now integrated in the quick bar. All functions of the individual sections and displays still work as usual.
Magic:
- When quickly casting the invisibility spell with the Q key, a check for nearby monsters has also been added.
Manual:
- Added text for the whistle.
- Texts for the new status GUI adapted.
- Some bugs fixed.
Patch Notes V1.36
Game:
Mistakes corrected in some texts of the German version
Manual texts (F1) for skills, animals, tools and floors completed
Manual texts for spells (complete list of all spells added)
If there is still snow in spring, NPC remove the solid snow cover before sowing plants instead of putting the seeds on top.
A meteor impact has been moved slightly.
Graphics:
Textures for small durite, iron and copper deposits made slightly lighter to stand out better against the background.
Bugs:
Fixed a bug that caused one animal to slowly push through the other when two animals collided (noticeable at the moment especially when riding the llama).
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Patch Notes V1.35
Game:
Two texts in the trade window localised for the English version
Name for a deceased farm animal is now displayed localised in English
Name for farm animal in info emote is now displayed localised in English
Made an important event in the main story more accessible, as otherwise longer waiting times could occur without progress in the main story.
Taming pets now only works within the radius of the consciousness crystal (with spell or food). This allows the animal to get used to the farm in the best possible way. All other animals can be tamed everywhere.
The llama now always moves at the same maximum speed on paths and bridges, just like the player, and not depending on the ground below.
Bugs:
Unfortunately, the hollow emerald logs rotted too quickly in the world, so you couldn't find any at the end to harvest the first emerald wood (with the steel axe). this has been fixed. For those already playing, I've changed the plan for the Durit Axe so that you can build it without emeraldwood and then use it to chop the emeraldwood stumps. This should solve the problem.
Due to the overlapping of two states in the code, a damage bar was displayed on tree stumps when they were in the radius of the lightning rod. This has been fixed. However, it is necessary to dismantle and rebuild the already installed lightning rods ONCE in order for them to work as intended!!!!
---------------------------------------------------------------Patch Notes V1.34
Game:
Slightly lowered the chance of meteor chunks when meteors hit.
Pets are now smarter and don't get lost quite as quickly when you walk with them.
Gift list that you get from NPCs extended for many NPCs.
If you start a cutscene from the back of a mount, the position of the mount will now be adjusted if necessary after the sequence.
Bugs:
Position of "tree wounded" text emote corrected.
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Patch notes V1.33
Magic:
Reduced the consciousness requirement for Enchant Animals (to make it easier for players to use the new mount earlier in the game).
Bugs:
Fixed text emote on already learned plans, recipes and formulas.
Made the text emote for digging up plants clearer.
Two text emotes on the island of the llamas were translated.
The 3 recipes for the lightning rod, the herb stake and the sandbags were displayed as "empty recipes" in the English version. This has been fixed.
Graphics:
Various textures in the world have been reworked.
The blue quartz texture has been changed so that it can no longer be confused with the water crystal.
---------------------------------------------------------------------Patch notes V1.32
Game:
The feedback for the skill "Plant feel" has been extended, so that in the case of deficiency conditions it is now displayed exactly how many days the plant can still survive.
In addition, the remaining natural lifespan is displayed.
Magic:
The spell "Connect Spirit" now works in the same way as "Feel Plants". This means that the current state of your own plants is displayed and no longer the deficiency states of the previous day. However, this also means that these values depend on the current weather, because a lack of light, for example, can be immediately eliminated as soon as the sun comes out. On a daily average (which is crucial for growth), however, it can sometimes still mean that the plant is not growing.
GUI:
The current version is now shown on the top left of the start screen, so that everyone can check if he has received all updates.
Bugs:
Pine seeds were displayed with an incorrect texture in winter when it snowed. This is now fixed.
When building fences, the character would sometimes get stuck if he stood too close to pieces of fence that changed due to the newly added fence. This is now taken into account.
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Patch notes V1.31
Gameplay:
After a cutscene has ended, the player is now teleported directly to where the cutscene ends. If this place is blocked by an obstacle, you return to where you activated the sequence.
The small chunks of iron ore can now be chopped up with the copper pickaxe. This creates the possibility of chopping enough iron yourself and making the iron pickaxe yourself. Until now, the only way to get it was to buy it from Walter the blacksmith.
GUI:
There is now the possibility to sort the contents of a chest (Button in Chest GUI has been added)
There is now the possibility to sort the inventory (except for the first 10 places of the quickbar). A Button in the Inventory GUI has been added.
Bugs:
Fixed a potential problem when quick if you had an item stuck to the mouse pointer (the item was not saved with the game then. Now the item is placed on the ground before saving and is therefore no longer lost).
Some textures of animals were corrected
Fixed: The locust plague did not always start correctly.
Fixed a bug when closing some shutters in Woodhome.
Files
Get Behind the Horizon
Behind the Horizon
RPG , Farming and Nature simulation
Status | Released |
Author | Jadawin1 |
Genre | Role Playing, Simulation |
Tags | 2D, epic, farm, Farming, Ludum Dare 47, nature, Romance |
Languages | German, English |
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